Jobs In The Game Industry: Management


Posted November 2nd 2011

Making a working game truly is a team-effort; if you don’t have the right people with the right variety of skills, you’ll never make a great game!  We all know that the game industry knows quite a variety of disciplines; there are artists, programmers, managers, etc. Disciplines often come with their own software specializations and especially in the smaller companies people are often required to be responsible for multiple disciplines at once; the CEO might very well be the Lead Artist.

This article trilogy will show you some jobs within the three big branches of the game development ‘company-tree’; Management, Art and Programming. In part 1 we will look at some jobs within the management layer of a game company.

 

1. CEO

 

 

 

 

2. Development Director

 

 

 

3.  Project Manager/Producer

 

4.  Art Producer/Art Director/Lead Artist

 

 

 

5. Programming Director

 

 

In the next part of this series we take a look at some cool game art disciplines, so stick around!!!

 

~Jasper

About Jasper Vick

Jasper is an enthusiastic aspiring game artist interested in everything on games! At the moment -through working with Games Of Experience- he is working on expanding his knowledge about the different disciplines, workflows and possibilities in game development and the industry itself. In his spare time he is also trying to work as much as possible on his game art portfolio.

View all posts by Jasper Vick

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